Tutorials and courses

Potential guest teachers and visiting lecturers, who could be invited to give a short lecture or series of lectures on eye tracking, gaze interaction or on any other COGAIN related subject.

See also: Training, a list of educational and self training material available on the COGAIN web site and elsewhere on web

If you want your course/tutorial to be added here, please mail to webmaster@cogain.org.

Title:Gaze-based human-computer interaction
Teacher(s):Kari-Jouko Räihä, Aulikki Hyrskykari, Päivi Majaranta (UTA)
Contact:forename.surname@cogain.org (replace 'ä' with 'a')
Duration: 3-6 hours, depending on the themes covered.
Type: Can be given as a tutorial or as an intensive course.
Description: Provides examples, experiences and design guidelines for using eye-gaze in human-computer interaction. Covers theory and methods as well as applications and experiences. See the web page for more detailed description. Has been given 3 times: a tutorial at NordiCHI 2004 and IUI 2005, an intensive course at Politecnico di Torino, April 2005.
Link(s): http://www.cogain.org/tutorials/torino2005-course
http://www.cs.uta.fi/hci/gaze/iui2005-tutorial/
Title: Human-computer interaction - from foundations to current trends
Teacher(s): Kari-Jouko Räihä, Saila Ovaska (UTA)
Contact:forename.surname@cogain.org (replace 'ä' with 'a')
Duration: 14 hours (or less, depending on the areas to be covered)
Type: Can be given as an intensive course or a tutorial.
Description: Introduction to HCI; theories and methods; interaction design, techniques, styles and modalities; evaluation, usability, user groups. Based on lecture material from several HCI related courses at the University of Tampere. Has been given as an intensive course at Politecnico di Torino, April 2005.
Link(s): http://elite.polito.it/courses/hci/
Title: New interaction techniques
Teacher(s): Kari-Jouko Räihä (UTA)
Contact:forename.surname@cogain.org (replace 'ä' with 'a')
Duration: 8-20 hours, depending on the themes covered.
Type: Course
Credits: 5 ECTS credits for the full course.
Description: Contains several subtopics, the quest lecture can contain all or some only some of the themes: gaze-based interaction (194 slides, worth 360 minutes of lectures), ubiquitous computing (88 slides, 270 minutes), tangible user interfaces (95 slides, 180 minutes), interacting with large spaces and displays (56 slides, 90 minutes), interacting with small devices, can lecture. Based on a course given in UTA yearly.
Link(s): http://www.cs.uta.fi/nit/
Title:Mathematical Models for Video oculography
Teacher(s):Arantxa Villanueva and Rafael Cabeza (UPNA)
Contact:avilla (at) unavarra (dot) es
Duration:3-6 hours, depending on the themes covered.
Type:Can be given as a tutorial or as an intensive course.
Description: Introduction to eye tracking. Applications and Technology. Video Oculography. Review of the mathematics and geometry involved in a video oculographic system. Eyeball. Seeing mechanism. Analysis of the alternative models. Calibration. Image Analysis. Lighting. Cameras. Noise. System Robustness.
Title: Designing Eye-Gaze Interaction: Supporting Tasks and Interaction Techniques
Teacher(s): Howell Istance (DMU)
Contact:forename.surname@cogain.org
Duration: Approx. 10 hours, depending on themes covered
Type: Course
Credits: 3 ECTS credits for the full course.
Description: Contains several topics. Will examine how user needs and tasks can be mapped on particular ways of designing gaze-based interaction. This will cover traditional desktop applications as well as 3D virtual communities and on-line games. Exercises will be a main part of the course.
Link(s): The course has previously been given as a part of a summer school, see http://www.cs.uta.fi/ucit/gacit/
Title: Eye tracking and gaze estimation
Teacher(s): Dan Witzner Hansen
Contact:forename.surname@cogain.org
Duration: Can be agreed upon (e.g. one day tutorial)
Type: Tutorial or a small course
Description: Basics of eye tracking and gaze estimation. How to build your own eye tracker, what kind of hardware and software (algorithms) are needed. Brief overview of applications.